1/20/2024 0 Comments Kerbal space program 1.0 4Added ability to toggle wheel suspension.Add clipping/blocking indicator to wheels.Where this sphere is and how large it is are configurable in the settings file. Fix Unity bug that prevents us from ignoring collisions between wheel colliders and parts on the same vessel by disabling wheels that are within a certain range of other parts on a vessel.New Extra-Large 6-wheeled landing gear.Suspensions are smart and self-adaptive, tuning themselves to always be smooth and springy independently of vessel mass and weight distribution.Wheel Motor module features automatic, tweakable, overrideable traction control.Wheel Motor module drains resources in proportion to torque output, as opposed to the old fixed EC drain when driving.Steering model is much smarter in relation to wheel placement on the vessel, requiring much less tinkering to line up steering on multiple wheels.Steering model features true Ackermann steering.All wheels (including landing gear) can now be damaged from overstress. Wheel damage module/model which does not require damage meshes to work.Greatly improved tire friction model and general handling.Bespoke wheels physics, largely replaces PhysX's stock vehicle physics model.Completely overhauled wheels, landing gears and landing legs with a new from-scratch modular implementation.Added new IVA model for the Mk2 inline cockpit.Fixed incorrect sun light direction in IVA space.Masking geometry added to IVA spaces so they aren't visible from nonsensible angles or show backface geometry.All IVA spaces revised and improved to look good in IVA Overlay mode.Added Interior Overlay View mode, draws the interior spaces of a vessel on top of the normal external view.Improved atmospheric halo/corona at low altitude thanks to blackrack/SkyToneMapper.Moved underwater tinting into the atmosphere shader. Improved underwater FX tinting/fogging system.Editor interior lighting was redone for all interior scenes, using Unity's new lightmapping engine.Most parts have been upgraded to use Unity5's new PBR lighting model for more subtle, nuanced lighting.Enhanced ocean water surface shader in Kerbin, Eve and Laythe, greatly reduces visible tiling, and looks much more watery.Part highlighting now respects F2 (hide UI).Sped up cheat menu delays, and made them autohide cheat menus if held down twice as long.Update community link in main menu to point directly to new forum.Tweakables get locked along with Events.Date/time formatting is now in a replaceable interface and can be customized by mods.Auto-warp (eg, warp to point in orbit and warp to next morning) can be canceled via the GUI (warp triangles or next morning button).All ModuleResource entries now print the same way, offer additional flexibility there for printing (non-default units, SI prefixes).Astronaut complex and editor action group part names now display the title, rather than the internal part ID.Fix craft thumbnail saving for special characters.Fix some bugs with building unlock abilities text.The tooltip on the EVA button is now much more verbose if there is a problem.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |